Direct-to-chip cooling and immersion cooling are two different approaches to liquid cooling in data centers. Both use liquid to remove heat more efficiently than air-cooling systems, but they differ in how the coolant interacts with server hardware.
In direct-to-chip cooling, liquid coolant circulates through cold plates attached directly to heat-generating components such as CPUs and GPUs. The coolant absorbs heat at the source and carries it to a heat exchanger, where it is cooled and recirculated. This approach allows precise heat removal while keeping server hardware out of the coolant loop.
Immersion cooling takes a different approach. Instead of circulating coolant through cold plates, entire servers or components are submerged in a dielectric fluid that does not conduct electricity. The fluid absorbs heat directly from all submerged hardware before the heat is removed from the system.
Direct-to-chip cooling is typically used where targeted component cooling and compatibility with existing server architectures are important. Immersion cooling can offer extremely high heat-removal capacity, but usually requires specialised hardware and infrastructure.
Immersion cooling requires tanks or enclosures in which servers are submerged, taking up more floor space and adding significant weight. This can lead to more substantial changes to the data hall layout and supporting infrastructure. Direct-to-chip cooling can typically be integrated into standard rack-based server layouts with limited additional space, mainly using cold plates, tubing and manifolds.